TextureBuilder

Can gather image data from a number of tracked frames to create an accurate texture of an object. It can help you with modifying object texture (e.g. cleanup or digital makeup), or for creating of clean-plates for example.

To create a texture connect bg input to a sequence, connect a camera and a model positioned in multiple frames. After that specify the frames that TextureBuilder should use to gather texture data.

Knobs

TextureBuilder Tab

Name Label Description
texture_format texture format Format of the texture created by TextureBuilder
input_frames frames Frames to take texture data from. Syntax matches Nuke Frame Ranges.
Input value   Frames
0 → 0
1 0 -1 → 1, 0, -1
1-4 → 1, 2, 3, 4
-1-1 → -1, 0, 1
1-10x3 → 1, 4, 7, 10
1-10x5 0 -2 –1 → 1, 6, 0, -2, -1

(maximum frame count is %s)

auto_input_frames Autodetect Fill ‘input frames’ with keyframes of a connected KeenTools node
relative_input_frames relative to the current frame Evaluate the frame numbers relative to current keyframe
back_face_culling back-face culling Don’t render back-faced polygons in 2D viewer
stretching_suppression stretching suppression Choose how much a polygon view angle affects pixel color. With 0 you get an average color from all frames where a pixel is visible. With 100 you get pixels only from the frames where a camera is looking at a polygon at 90 degrees. Values between 10 and 20 often give optimal results.
expand_edges expand edges Expand texture edges using the color of the edging pixel. The value determines the expantion in percents of the output format height.
equalize_brightness equalize brightness Experimental. Tries to level brightness between different frames so the texture would appear evenly lit.
equalize_colour equalize colour Experimental. Tries to match colors between different frames so the texture would appear evenly colored.
fill_face_texture fill face texture Experimental. Tries automatically fill holes with appropriate colour. Works only with some versions of FaceBuilder produced geometries.

Last update: Thu Aug 20 12:38:52 2026