ReadRiggedGeo

ReadRiggedGeo helps with loading of skeleton-based deformable models and manipulating skeletal animation.

ReadRiggedGeo supports a lot of formats and may be used as an alternative for the default ReadGeo node not just for deformable models only.

Knobs

ReadRiggedGeo Tab

Name Label Description
file_name File 3D model file path. Rigs are supported for FBX and Collada (.dae) files. Formats supported without rigs:
  • WaveFront (.obj)
  • Blender (.blend)
  • 3ds Max (.3ds)
  • Stanford Polygon Library (.ply)
reload_rg reload Force reload geometry from file
translate Geometry translation
rotate Geometry rotation
global_fixed_rx x Lock X-axis rotation
global_fixed_ry y Lock Y-axis rotation
global_fixed_rz z Lock Z-axis rotation
global_fixed_tx x Lock X-axis translation
global_fixed_ty y Lock Y-axis translation
global_fixed_tz z Lock Z-axis translation
animation_name Animation: Animation sequence name
animation_load load Load bone transformations from the animation sequence into the transformations table
bone_transformations Rotation and translation for every bone of the imported geometry skeleton.
bone_weights_color secondary mesh color The secondary color for mesh parts of rigged models
bone_pivots_color bone pivots The color of bone pivots. You can set alpha to 0 if you don’t want bone pivots to be drawn in viewers.
bone_joining_color skeleton The color of skeleton. You can set alpha to 0 if you don’t want the skeleton to be drawn in viewers.
bone_names_color bone names The bone names font color. You can set alpha to 0 if you don’t want bone names to be drawn in viewers.

Last update: Thu Aug 20 12:38:52 2026