ReadRiggedGeo
ReadRiggedGeo helps with loading of skeleton-based deformable models and manipulating skeletal animation.
ReadRiggedGeo supports a lot of formats and may be used as an alternative for the default ReadGeo node not just for deformable models only.
Knobs
ReadRiggedGeo Tab
| Name | Label | Description |
|---|---|---|
file_name |
File | 3D model file path. Rigs are supported for
FBX and Collada (.dae) files.
Formats supported without rigs:
|
reload_rg |
reload | Force reload geometry from file |
translate |
Geometry translation | |
rotate |
Geometry rotation | |
global_fixed_rx |
x | Lock X-axis rotation |
global_fixed_ry |
y | Lock Y-axis rotation |
global_fixed_rz |
z | Lock Z-axis rotation |
global_fixed_tx |
x | Lock X-axis translation |
global_fixed_ty |
y | Lock Y-axis translation |
global_fixed_tz |
z | Lock Z-axis translation |
animation_name |
Animation: | Animation sequence name |
animation_load |
load | Load bone transformations from the animation sequence into the transformations table |
bone_transformations |
Rotation and translation for every bone of the imported geometry skeleton. | |
bone_weights_color |
secondary mesh color | The secondary color for mesh parts of rigged models |
bone_pivots_color |
bone pivots | The color of bone pivots. You can set alpha to 0 if you don’t want bone pivots to be drawn in viewers. |
bone_joining_color |
skeleton | The color of skeleton. You can set alpha to 0 if you don’t want the skeleton to be drawn in viewers. |
bone_names_color |
bone names | The bone names font color. You can set alpha to 0 if you don’t want bone names to be drawn in viewers. |
Last update: Thu Aug 20 12:38:52 2026